• dinckel@lemmy.world
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      11 months ago

      Nintendo would see the sky fall down before they would do something like this, because unlike idSoftware, who release good work, make their money, and move on, Nintendo would re-release the same stuff 5 times, except it’s always more expensive the next time

        • rich@feddit.uk
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          11 months ago

          There are some rare exceptions. For every Mario 3D All Stars (shite), you have things like Xenoblade Chronicles: Definitive Edition with a new game engine, entirely new character and environment models and textures, entirely new UI and quest tracking, new challenge modes, the soundtrack re-recorded with a full orchestra with the original included too, and an additional 30 hour story expansion with an entirely new area and battle system adjustments, with all the returning VA from before.

          No fan mods for the Wii version can ever come close to that.

          • UprisingVoltage@feddit.it
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            11 months ago

            XCDE was a work of love

            Mario 3DAS was a cash grab assigned to five interns for it to be completed by the end of the month

            • rich@feddit.uk
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              11 months ago

              I had the native mario 64 homebrew port on my switch when 3D All Stars came out. Wide-screen, 60fps, right stick/gyro analog camera control, better models and texture packs…Nintendo had an lua script to overlay higher res UI elements in their (emulated) Mario 64 and literally nothing else.

          • LazaroFilm@lemmy.world
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            11 months ago

            Links Awakening was a nice one as well but the majority is usually painfully lame. And the constant lawsuits are just not a good image of a player loving company.

            • rich@feddit.uk
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              11 months ago

              I’d say that ones a full remake, of which Nintendo genuinely do really well on. Enough of the original Xenoblade exists in DE to classify it as a remaster/enhanced edition of the Wii version though imo. Others may disagree

              I’d say their remasters are usually lazy cash grabs and their remakes are great. Wind Waker is an odd one that had a lot of work put into it but fell short to the original art style for some, which is subjective.

              And yeah fuck Nintendo as a company, it’s just a shame they make such amazing games that you can’t get anywhere else (apart from emulation, I use Yuzu for switch games)

    • genoxidedev1@kbin.social
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      11 months ago

      It would literally not hurt them to open source anything <= 3DS now after the eshop closure. The act of doing that and everything that would come of it (e.g. rom hacks) would actually be a pretty good PR move imo and maybe they’d even find new developers, acquainted with their code, that could be hired by them so they have developers that actually know how to develop good and optimized games.

      One can sadly only dream.

  • JPiolho@lemmy.jpiolho.com
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    11 months ago

    Note that this is only the game code that allows people to develop mods, and not engine code that allows people to do ports. The re-release engine code is still proprietary.

    They did the same with Quake 1 re-release game code

    • WhoRoger@lemmy.world
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      11 months ago

      Quake 2 has been GPL and had Linux versions since forever, even official ones from id.

      I assume this remaster uses the same engine. Maybe they used stuff from contributors/forks, that’s why they kept it open.

      • GreenMario@lemm.ee
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        11 months ago

        Remaster uses “The Kex E.ngine”, however I don’t know if that’s an actual game engine or a portability layer of some kind.

      • Vilian@lemmy.ca
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        11 months ago

        true, in the official source code they say that was only tested the build in linux lol, and in the first doom they said that was only playable on linux :b

        • WhoRoger@lemmy.world
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          11 months ago

          IIRC the guy who was doing the official Linux builds of the old id games was also the one who was publishing the code, so that’s probably why.

          They could never publish everything they had internally, as they used proprietary or patented bits in places, so the code always needed cleaning up before GPLing it. That’s why Doom engine source was released without the sound, the Doom 3 engine had the shadowing code replaced, Quake 3 code didn’t have the single-player parts because people were still licencing it in the mid-00’s, and other such stuff.

          And yes, Doom was originally developed for *nix, I think they were using NeXT machines or something like that, for development.

    • ouigol@beehaw.org
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      11 months ago

      The license doesn’t really matter, unless you mean it should be included in the kernel. If it was another permissive license, you could also port it to Linux. I have no clue if it’s actually possible to port it to Linux natively, but I would guess that you can

      • Vilian@lemmy.ca
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        11 months ago

        no clue if it’s actually possible to port it to Linux natively

        its’s open source, you can, now how easily…