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Cake day: June 14th, 2023

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  • Glide@lemmy.catoGaming@beehaw.orgThe Two Genders
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    1 month ago

    And originally created by a university design team with a female design lead, at that.

    Even as Portal 2 adds male characters, one is greedy and responsible for all the conflict in the franchise, acting as something of a caricature for masculine stereotypes, and the other’s only defining trait is that he’s an easily corrupted idiot.

    Portal is perhaps the best example of, and should be held up as the golden standard of, feminism in gaming.


  • Glide@lemmy.catoGaming@beehaw.orgThe Two Genders
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    1 month ago

    I think it has less to do with gender politics and more to do with delivery, though.

    The writing was just better. They make Joel to be a complicated, sympathetic character, and create a situation in which, even as Joel/the player murders relative innocents, you know he is doing a bad thing from a complicated and genuine love. Then, they take that character and reduce all his love to “he did a bad” and shoot him, make you chase his killer for half a game, and try to make you sympathize with his killer after the fact? And it’s all tied together through this tired, “cycle of violence” trope that another major post-apolcolyptic zombie survival media has already bastardized and beaten to death.

    The “fans” who defend Joel as the hero are insane, on that point I can’t agree more. But I think the dislike of Abby and the love of Joel is deeper than “guy good, girl bad.” I’ve seen far fewer complaints (though not zero complaints) about playing the notably more “woke” surrogate lesbian daughter than about playing as Abby.

    As an aside, I’ve been thinking recently about how the game would feel if you spend the first half of the game as Abby, chasing her father’s killer, only to have the rug pull later that the killer is Joel. Then, you spend the second half playing as Ellie, dealing with the consequences, while the player is trying to reconcile what just happened. Though it prob would have been harder to sell a game that doesn’t open with Eillie and Joel.


  • Glide@lemmy.catoGaming@beehaw.orgThe Two Genders
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    1 month ago

    No. They’re whining about Witcher 4 using Ciri as a protagonist because they think she was made ugly.

    Attractive women designed solely to be the object of male affection are allowed to be protagonists. When a woman stands on their own as a unique complex individual, they take issue.




  • They already do have power over other people, and they like it that way. What they’re fighting against is anyone who wants to take away from their fake meritocracy where they can continue to control and abuse the lives of the people who are under their thumbs in the workplace.

    This is the part that needs to get repeated over, and over again. What we’re fighting against is a group that wants to maintain the status quo because it advantages them. Nothing more, nothing less. If we want to win, we need them to see that cooperation is in their greater interest. Unfortunately, the left-most available political parties have failed to show them that time and time again, so they’re turning the other direction.





  • A little surprised to hear Zero Time Dilemma is seen as the weakest game of the trilogy. I played them all in a vacuum, never really engaging with the communities around the franchise, and I would never have said that myself.

    If I had to pick, I’d argue that Virtue’s Last Reward was the “worst” one, but I am not happy about writing that. It was a great game that I enjoyed start to end, but ending on a “this will only make sense when the 3rd game releases in X years!” note leaves a really sour taste in my mouth. The other two games are complete experiences, and when I am playing a visual novel, the last thing I want is a cliffhanger “join us next time to find out!”

    That said I think I enjoyed puzzles and philosophical musings of it the most out of the three? So my opinion is more about what was bad than what was good and should probably be discarded anyway.


  • I’ve gotta put this one out there because it will largely get overlooked every time the topic of “Visual Novel” gets brought up, but Digimon: Survive.

    As a tactics RPG, it’s pretty mid. Character growth and customization exists, but isn’t quite as expansive as I’d like for that kind of game. It’s no Final Fantasy Tactics, for example, but comparing it to other tactics games doesn’t do it justice, because it’s one of the better-to-best written visual novels I have ever played.

    Each of the endings explores the way small changes in circumstance can heavily impact people’s decisions, each of the characters and their partner monsters are oozing with personality, and some of the potential outcomes for each character represents some of the most wild, fucked up, and human emotional responses possible. Your decisions as the main character have minor impacts in the lines of which characters reach their end of their growth arcs, and which evolutions are available to your partner and some of your companions partners, and the collective value system limits which of the main branches you’re permitted to explore for your ending. Which it doesn’t boast the wide assortment of branching narrative paths that some visual novels take, it does still succeed in making your decisions feel like they matter.

    And this is completely aside from the fact that it’s a Digimon game. A franchise widely viewed as “for children”, yet it engages with heavy existential themes and doesn’t shy from letting horrible things happen to good, and bad, people. People die, on screen, in ways I would not want small children to see. In a lot of ways, the game is a functional “reboot” of the franchise, sharing a lot of commonalities with Digimon Adventure, but using older characters, more serious mature themes, and never referencing the monsters as “digimon”. In fact, the term is only used once, during the epilogue of one of the endings, otherwise they’re referred to as Kemonogami, and treated like Yokai. They’re engrained in the history and legendsof the world, and it’s an amazing take on the franchise.

    I’m gushing at this point, but what really matters is it’s an extremely well-written visual novel with competent enough Tactical RPG gameplay, and also currently on a rather deep Steam Sale. Cannot recommend it enough.






  • It’s not a good article. I was following along until, 5 minutes in, it suddenly decided to be detailing and describing exactly what AI and LLMs are. Like, long after showing some of the ways it’s hurting the industry, presumably to pad words.

    For every shitty article pushing AI hype out there, there’s a shittt article pushing AI hate. Extremism generates clicks.

    I thinks there are some nuggets of good information in there. The bits on first-hand accounts from former and current Activision employees, and on how it’s mostly the concept artists that are hurt is interesting. But you really have to wade through a mound of shit to get there, and I genuinely don’t have the patience to wade through the second half and see if there any more truth in this soft mound of turd that Wired called journalism.


  • BPM: Bullets Per Minute. A boomer shooter had an affair with he rhythm game genre and this was the outcome. Amazing game, assuming you don’t mind rhythm games, and an immaculate one if you actively like rhythm games.

    Neon White is technically a shooter, but in most ways does not play or feel like one. It’s better described as a first person puzzle/platformer, but I would still recommend it, as it is an incredible game.

    Both of the Doom ports run insanely well on the Switch. Seemingly impossibly well considering how dated the console is.

    Warframe is good, free and playing surprisingly well on Switch.

    Splatoon is just awesome.