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Cake day: September 3rd, 2023

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  • Can’t watch now so not sure what’s in the video, but Lands of Lore 2 was quite fancy.

    Had a parchment scroll-like UI with animated burning transitions, did creepy chants at you to test stereo sound.

    Funny thing, it tested your CD-ROM drive speed too (it used to matter). Of course on a modern PC, you’d have the whole game on your (much faster) hard drive and simulate an optical drive with DOSBox or something. The installer runs its test and literally says : “Wow, your drive is fast!”


  • I’d say LoZ: Echoes of Wisdom tried to be like this, unfortunately it’s a bit bland. Might be worth checking if you haven’t yet though.

    For something I enjoyed more, CrossCode is a fun top-down action RPG, but it’s more of a sci-fi/fantasy thing and a bit more on the action side. It does have extensive dungeons with lots of puzzles though (often relying on switches, timing, movable blocks and clever ways to use your ball-shooting weapon).



  • Note on Donkey Kong game boy, it starts with the 4 arcade levels then adds about a hundred more levels taking advantage of new moves and turning into more of a platform/puzzle kind of game.

    This is really the starting point of what became Mario Vs Donkey Kong (which is another good GBA game to recommend, actually).


  • The original Donkey Kong is the arcade game. The NES port came later and was missing one of the four levels the arcade game had.

    Strangely enough some licenced ports for the era’s computers were complete arcade ports unlike the in-house NES one.

    On the Wii they released a “special edition” of NES Donkey Kong restoring the missing level.




  • This is not how it has been working for some time. Item distribution is not about rank, it’s about distance.

    Blue shell is kinda mid-range, and you usually get one when you’re not so far that you can’t profit from it (and even though it targets first place it also often disturbs second or third place if they’re close, either with blast damage or by making them try to avoid it).

    If you’re too far to care about sniping the head of the race, you won’t get a blue shell but something that is immediately useful to you. Commonly star, triple or golden mushroom, bullet bill. Lots of bullet bills actually. I’d say those can be a lot more annoying than blue shells on 8.






  • Some games fix this issue by making the player trigger the change they want and bring the fight to the big powerful threat themselves, on their terms.

    In fact one of my favorite RPG has the player characters being the ones trying to end the world as they know it.

    I do think the extreme example, the old RPG trope of the big bad looming over in the red-tinted sky and being just minutes from firing the world busting laser while you finish your quest list, is rather cringe. Maybe don’t invoke this in a game where time is basically irrelevent.


  • I’ve played Tales of Monkey Island. If you’ve played Telltale’s version of Sam and Max, it’s pretty much the same kind of take. Probably suffers quite a bit from the episodic format, and puzzles are a bit straightforward compared to classic monkey island games. Fans of the series mostly consider it a huge letdown.

    Can’t say anything about the more serious parts of the Telltale catalogue, I’ve never played those, but for having played this, the 3 Sam & Max seasons and Back to the Future, there was certainly a Telltale formula that started annoying me after a while. They went less and less subtle about crafting their dialogues so they all lead to the same answer, they clearly wrote their stories with an objective to reuse character models and assets, and they still used that in-house engine that looked and controlled terribly, barely improved through the years.