Inbred: chaorace’s family has been a bit too familiar. (Can be inherited)

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Joined 1 year ago
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Cake day: June 10th, 2023

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  • You may be interested in reading this post about the process of packaging Steam.

    tl;dr: It’s mostly an annoyance reserved for packagers to deal with. Dynamically linked executables can be patched in a fairly universal fashion to work without FHS, so that’s the go-to approach. If the executable is statically linked, the package may have to ship a source patch instead. If the executable is statically linked & close-source, the packagers are forced to resort to simulating an FHS environment via chroot.




  • chaorace@lemmy.sdf.orgtoLinux@lemmy.mlWhere can I find work?
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    6 months ago

    If you hate job boards then you need to find individual company “Careers” pages and go from there.

    How you go about this varies a lot by skillset and industry, but I’ll just throw out a random example: lots of Linux jobs exist in the DevOps space (think Kubernetes, Ansible, Chef, NixOps). It just so happens that lots of medium-sized software companies need DevOps people, so you can pretty easily find companies looking for DevOps hires just by browsing Y Combinator’s Startup Directory

    With that being said, I get the impression from the way your post is worded that you’re looking to break into a new career without having yet established a concrete plan. My advice would be to step back and consider specific options first. Almost all jobs like these require industry-specific certifications (e.g.: CompTIA, ITIL, AWS, Azure, Cisco, etc.). You need to look at your options, pick a certification, earn it, then go job hunting. Certifications are great for securing entry level jobs and the standards body issuing these will often provide an online directory of partner companies who are currently hiring.






  • Nice. Flagship features like these so often feel overlooked in the Linux GPU discussion. I like to think that’s because we’re all very serious pragmatists who don’t care for such frivolous addons, even if the simple truth is that vendors are indifferent towards Linux as an end-user platform.

    In light of that, features like these coming in with 1st-party support is a welcome sign that things are (slowly) changing. Emphasis on “slow”; I don’t find it terribly impressive that Nvidia’s partially reversed the proprietary own-goal which they call NVAPI, especially considering the still ongoing parade of new (also proprietary!) standards which they insist on shoehorning into it… but I’ll acknowledge that they’re making progress nevertheless 😤



  • chaorace@lemmy.sdf.orgtoLinux@lemmy.mlThoughts on this?
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    6 months ago

    I am of two minds:

    1. He’s not wrong
    2. It doesn’t matter at this point

    It’s a mess, but honestly so are a lot of critical FOSS projects (e.g.: OpenSSH, GNUPG, sudo). Curmudgeons gonna curmudgeon. There was a point of no return and that was years ago – now that Wayland’s finally becoming useable despite itself it’s probably time to come to terms with the fact that better alternatives would have arisen had anyone thought they could truly manage it.



  • Your best bet is probably figuring out why the graphical session isn’t working and then going from there. Since you’re on NixOS odds are all the logs you need are right there in journald.

    Worst case scenario: you might need to pin your system nixpkgs to ~January 2021 until the issue sorts itself out. You can still install newer userland packages if you separately manage them as a flake (this is a common and well-supported pattern in home-manager)

    EDIT: found a discussion with good configuration.nix examples for pinning the system nixpkgs. Once you find a workable pin you could also try inching it up to get a better idea of what broke (January 2021 is a good starting point because it’s the last month before 5.11 released, a newer pin is very likely possible)



  • A fellow Xbox gamepass User IT seems.

    Nope, I’m just someone who waits for sales and has a bit of an indie streak.

    This was after my First playthrough. Now, with George putting out his video, im back in. My god, its marvellous.

    I see we follow similar creators! I only just picked Pentiment up last week – Jacob Geller’s recent 2023 video is what originally put Pentiment on my radar and then George’s video gave me that final push into playing it for myself. I’m extremely glad for having done so because Pentiment has quickly become quite special to me. I already look forward to making subsequent playthroughs despite still working on the first.

    Hifi Rush was great, but felt too formulaic for me, so i abandoned it after the first or second Boss. Too much running arpund, No real banger music between Bosses.

    I can see where you’re coming from. From a macro perspective, the game’s essentially just a series of battle arenas stitched together by corridors and platforming challenges… nothing incredible there. What makes Hi-Fi Rush special for me is the novel fusion of rythm mechanics and spectacle fighter mechanics – they complement each other extremely well. (Forgive me for explaining at you like this. I just can’t help myself when it comes to talking about this game)

    Normally, I can’t stand DMC-likes because of the requisite rote memorization. HFR flips this dynamic on its head by making the memorization incidental – it happens naturally as you practice playing the combo on-rythm. Perhaps even more importantly; just as mastery of a combo string comes within reach, the underlying musical qualities all suddenly spring into focus and turn the sequence into a musical phrase. It clicks together in a very intrinsically satisfying way IMO. Naturally, this all compounds in on itself and gets double-fun once you start improvising your own “melodies” during real combat. You like Jazz? Because it’s like Jazz if Jazz killed people.

    Now, obviously this isn’t going to hit the same way for everyone (nor should it!)… but if you’ve not yet buckled down in training mode and truly mastered a string or two for yourself, then I would very emphatically encourage you to give the game a second try. I actually had to do the exact same thing myself before I really “got” the game and my mindset shifted. Hi-Fi Rush truly is the Dark Souls of 3rd-Person Action videogames


  • When it comes to Deep Rock/co-op I think my issues are more associated with the underlying gameloop design. I find it hard to perform well when the “tension” ramps up and these games are kind of tailor-made to create high-tension situations. When a round ends I’m left feeling tired/deflated rather than joyful. I had the same issue with Left 4 Dead, but oddly not so for Payday 2.

    In any case, I’m right there with you when it comes to TF2 community servers. I sorely wish that more games emphasized these sorts of digital “3rd places”. I have TF2 servers where I can go anytime and just… belong for as long as I please. Games should have more permanent places like that, where play and community come before any imposed win/lose dichotomy. People would be happier.



  • Exactly. Making the game WINE-compatible is not the same thing as committing to support. In reality, the only thing stopping WINE from working is Epic Anti-Cheat and the absurd thing about this is that Epic already gave EAC a WINE-compatibility mode – they’re just actively choosing not to turn it on.

    What Tim’s really saying is this:

    I don’t want our flagship game to be used as a way to highlight Steam’s better Linux support, so the game won’t come to Linux until EGS on Linux is at parity. Unfortunately, it doesn’t make sense for us to bother doing that right now because the Linux usershare is too small to matter.



  • I had a really solid year, all things considered:

    • Hi-Fi Rush – Love it, hands down. This game’s like if Jet Set Radio, Scott Pilgrim, and DMC got into a fist fight and then that fist fight had a baby with Jack Black
    • Pentiment – I’m still playing through this one but I can already tell it’s a new favorite. Major Return of the Obra Dinn vibes
    • Against the Storm – This game innovates on the citybuilder genre so hard and I can’t get enough of it. If you love a challenge and hate the late-game, this is THE ONE
    • Psychonauts 2 – Fun and bursting with creativity… but I had to set it down after a certain point because I stopped enjoying the gameplay loop. Can’t put my finger on why…
    • Peglin – Yes, Peglin. The Peggle Roguelite. I like it and you would too if you gave it a chance. It’s not a forever roguelite, but I guarantee you’ll have a blast with it for 5-10 hours
    • Deep Rock Galactic – I bounced off of this one. The game has so much charm… but I just couldn’t click with it. I think co-op games just may not be for me

    Honorable Mention: TF2 – Definitely not a “new” game to me, I own TF2, I bought it with money! Even so… this year marked my return after a looong hiatus. Coming back was a total revelation – I thought I’d grown to hate FPS games – as it turns out, what I’d actually grown to hate was the modern antisocial MMR grindset. Game developers: I beseech thee… abandon matchmaking and return to 2007. Return the slab or suffer my curse